This is a work in progress, numbers here are not set in stone
In our RP, Nations are allotted a budget to prepare their military and nation and assigned a Tech Tier that says what technology they are capable of using.
Technology Tiers (based on the Kurzweil Singularity Index):
While highly advanced cultures have access to advanced military technology, the technology is extremely expensive, and must be researched for some time before becoming available to nations.
Military budgets will be calculated as a percentage of total national budget, and nations will be allotted whatever number is calculated, and that will be used to research and purchase new units.
Below are examples of units available to each Tier, these are estimations, as costs will be based on real data, taking equipment and vehicle costs into account (SMU = Standard Monetary Unit).
*Space Faring tech is not entirely war game based and can be used in other roleplay, it also comes out of your industry budget
This is not an extensive list, any unit that can be found here is allowed.
Advancing your Tech Level
There are three ways to acquire tech beyond your level/advance your level without the need to wait for issues. All ways have the potential to be very expensive and some time consuming, so budgeting time management skills are key in advancing your nation to the next level.
1.) Purchasing Tech from advanced nations. The easiest way to acquire tech from beyond your level is to purchase it from a more advanced nation who has already researched it, these nations can set the price for their technology though, and it can be expensive. Nations selling technology have the option to sell it in units or blueprints, units being a single use option while blueprints unlock the technology permanently. Nations purchasing technology have the option to attempt reverse-engineering the technology from purchased units, but these attempts may harm relations and the nations may refuse to sell to you any more.
2.) Devoting budget towards advancement. To advance your overall tech level, nations can devote a sizable amount of their budget towards scientific advancement. Unlike the instant acquisition of the previous method, this method requires research and therefore, time. This method can also be incredibly extensive, requiring a percentage of your budget, which is determined by the current OP or game master.
3.) Purchasing science knowledge from advanced nations. This method is like a mix of the first two, it requires purchasing from other nations as well as advancing your tech level. This one requires time as well, but far less then the second method. Again, nations can set the price for their technology, and there is nothing that can be done about it OOC.
In our RP, Nations are allotted a budget to prepare their military and nation and assigned a Tech Tier that says what technology they are capable of using.
Technology Tiers (based on the Kurzweil Singularity Index):
Tier I - Below 0 KSI, Nations in this tier are capable of very little military technology, limited to basic infantry, armor, and vehicles/aircraft.
Tier II - 0 to 50 KSI, Nations in this tier are capable of basic military technology, drones, cruise missiles etc.
Tier III - 50 to 100 KSI, Nations in this tier are capable of advanced technology, ICBM's, Nuclear Weapons, advanced aircraft, basic space faring tech etc.
Tier IV - 100+ KSI, Nations in this tier are capable of highly advanced technology, Laser tech, orbital strikes, and advanced space faring technology.
Tier II - 0 to 50 KSI, Nations in this tier are capable of basic military technology, drones, cruise missiles etc.
Tier III - 50 to 100 KSI, Nations in this tier are capable of advanced technology, ICBM's, Nuclear Weapons, advanced aircraft, basic space faring tech etc.
Tier IV - 100+ KSI, Nations in this tier are capable of highly advanced technology, Laser tech, orbital strikes, and advanced space faring technology.
While highly advanced cultures have access to advanced military technology, the technology is extremely expensive, and must be researched for some time before becoming available to nations.
Military budgets will be calculated as a percentage of total national budget, and nations will be allotted whatever number is calculated, and that will be used to research and purchase new units.
Below are examples of units available to each Tier, these are estimations, as costs will be based on real data, taking equipment and vehicle costs into account (SMU = Standard Monetary Unit).
Tier I and above:
-Basic Infantry - $800,000 SMU
-Tank - Average Cost $8,000,000 SMU
-Transport Helicopter (CH-47 Chinook, Mi-26, CH-53E Sea Stallion, etc.) - Average Cost $35,000,000 SMU
-Attack Helicopter (AH-64 Apache, MI-24, AH-1 Super Cobra, etc.) - Average Cost $30 Million SMU to $60 Million SMU
-Anti Tank and Anti Personal Missiles/Mines [RESEARCHABLE TECH]
Tier II and above:
-Drone Tech - $4,000,000 to $16,000,000 SMU
-Cruise Missiles - Average Cost $1,590,000 SMU per unit
-Recon Tech (Thermal, Night Vision, etc.) $5,000,000 SMU[RESEARCHABLE TECH]
-Ground to Air Missiles (e.g Stinger Missiles, Anti Air Tanks) $10,000,000 SMU[RESEARCHABLE TECH]
Tier III and above:
-Intercontinental Ballistic Missiles (ICBM) - $10,000,000 SMU per unit
-Nuclear Tech (Warheads, Bombs, etc.) - $20,000,000 SMU per year to maintain
-Advanced Attack/Stealth Aircraft [RESEARCHABLE TECH]
-Advanced Missile Defense Systems [RESEARCHABLE TECH]
-*Basic Space Faring Tech (Space Stations, Satellites, local travel) - Program $4,300,000,000 SMU per year
Tier IV (Theoretical Tech):
-Laser technology (weapons, advanced optics, etc.) [RESEARCHABLE TECH]
-*Orbital Strikes/Orbital Defense systems
-*Advanced Space Faring tech (FTL Travel, Colonization) [RESEARCHABLE TECH]
-Basic Infantry - $800,000 SMU
-Tank - Average Cost $8,000,000 SMU
-Transport Helicopter (CH-47 Chinook, Mi-26, CH-53E Sea Stallion, etc.) - Average Cost $35,000,000 SMU
-Attack Helicopter (AH-64 Apache, MI-24, AH-1 Super Cobra, etc.) - Average Cost $30 Million SMU to $60 Million SMU
-Anti Tank and Anti Personal Missiles/Mines [RESEARCHABLE TECH]
Tier II and above:
-Drone Tech - $4,000,000 to $16,000,000 SMU
-Cruise Missiles - Average Cost $1,590,000 SMU per unit
-Recon Tech (Thermal, Night Vision, etc.) $5,000,000 SMU[RESEARCHABLE TECH]
-Ground to Air Missiles (e.g Stinger Missiles, Anti Air Tanks) $10,000,000 SMU[RESEARCHABLE TECH]
Tier III and above:
-Intercontinental Ballistic Missiles (ICBM) - $10,000,000 SMU per unit
-Nuclear Tech (Warheads, Bombs, etc.) - $20,000,000 SMU per year to maintain
-Advanced Attack/Stealth Aircraft [RESEARCHABLE TECH]
-Advanced Missile Defense Systems [RESEARCHABLE TECH]
-*Basic Space Faring Tech (Space Stations, Satellites, local travel) - Program $4,300,000,000 SMU per year
Tier IV (Theoretical Tech):
-Laser technology (weapons, advanced optics, etc.) [RESEARCHABLE TECH]
-*Orbital Strikes/Orbital Defense systems
-*Advanced Space Faring tech (FTL Travel, Colonization) [RESEARCHABLE TECH]
This is not an extensive list, any unit that can be found here is allowed.
Advancing your Tech Level
There are three ways to acquire tech beyond your level/advance your level without the need to wait for issues. All ways have the potential to be very expensive and some time consuming, so budgeting time management skills are key in advancing your nation to the next level.
1.) Purchasing Tech from advanced nations. The easiest way to acquire tech from beyond your level is to purchase it from a more advanced nation who has already researched it, these nations can set the price for their technology though, and it can be expensive. Nations selling technology have the option to sell it in units or blueprints, units being a single use option while blueprints unlock the technology permanently. Nations purchasing technology have the option to attempt reverse-engineering the technology from purchased units, but these attempts may harm relations and the nations may refuse to sell to you any more.
2.) Devoting budget towards advancement. To advance your overall tech level, nations can devote a sizable amount of their budget towards scientific advancement. Unlike the instant acquisition of the previous method, this method requires research and therefore, time. This method can also be incredibly extensive, requiring a percentage of your budget, which is determined by the current OP or game master.
3.) Purchasing science knowledge from advanced nations. This method is like a mix of the first two, it requires purchasing from other nations as well as advancing your tech level. This one requires time as well, but far less then the second method. Again, nations can set the price for their technology, and there is nothing that can be done about it OOC.